![]() ![]() But the developers are going to need to do better than play the Batman Arkham games and try to quickly copy those wholesale to meet a movie tie-in release schedule. For better or worse, your time with The Amazing Spider-Man 2 will be somewhat limited as well. Spider-Man has the ability to be one of the best comic book characters to represent in a game. Zipping about the city has been done to death in Spider-Man games, but it can still be an exhilarating experience here and serves as the game's highpoint. If this was the complete game, Spider-Man would have been immediately better for it. Zipping around the city by swinging down close to cars and people while attaching web after web to the passing buildings feels appropriately adrenaline-filled. He is superpowered, but also still vulnerable.Ĭapturing this balance is difficult, but the free-roaming aspect of most Spider-Man games really appeals to me, and that is still the case with this game. Spider-Man is special he's stronger and faster than a human can be, but at the same time he's not Godlike he requires places and things to web or cling to. Batman is at the peak of physical fitness, but in the end he is basically just a guy with cool toys. Flying around with all of his powers, Superman seems almost too strong. In some ways, I feel like Spider-Man should be the most exciting comic book character to make a game for. Unfortunately that is what happens here, where Spider-Man is fun in certain areas, but feels rough and chore-like the rest of the way. Quite often the time and budget gets constrained in attempting to make sure the game launches when the movie does. The problem seems to occur when the game is tied into a specific movie release, rather than an IP. That is not to say there are not great games based on existing intellectual properties there have been plenty of them, including some very entertaining Batman and Transformers titles.
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